Current configuration
The foundation already used by FCV Lab: WebGL, physical material, neutral lights and soft shadows.
This is the reference: every other test starts from the same vertices and triangles.Official source ↗FCV LAB is intended exclusively for adults. This confirmation is an age gate, not an identity check.
We do not change the model to make one engine look better: every panel receives the same E23 mesh, colour and finish. You can therefore see what truly changes in the renderer, lighting and material.
Drag to rotate, use the wheel or pinch to zoom. Colour and finish are applied to every test together.
The foundation already used by FCV Lab: WebGL, physical material, neutral lights and soft shadows.
This is the reference: every other test starts from the same vertices and triangles.Official source ↗The same engine and E23, with environment lighting, AgX tone mapping and a recalibrated material.
It shows the gain available without an engine migration. It is not yet the production renderer.Official source ↗The FCV mesh is converted to Babylon format and displayed with PBRMaterial, ArcRotateCamera and a shadow map.
This is a real browser integration, not a pre-rendered image.Official source ↗The same mesh is created with PlayCanvas Mesh API and a physical StandardMaterial.
Shape and triangle count remain unchanged here too: the rendering pipeline changes.Official source ↗Three.js, Babylon.js and PlayCanvas can all display a smooth interactive PBR mesh in the browser. Switching libraries alone does not redesign E23.
Tone mapping, environment light, reflections and shadows strongly affect perceived colour, volume and softness: that is what Studio V2 demonstrates.
A true leap in shape needs more organic profiles, local controls, smoothing and geometry checks: a Geometry Engine V2, not merely a new renderer.
It does not measure frame rate, memory usage or loading time under laboratory conditions. It is a visual comparison of the same mesh on real web implementations. Settings are intentionally similar, while each engine uses its own material and lighting system.